There’s a limited number of new props per episode, although I didn’t really stick to this rule. There’s also a limited cast of characters and no new episode specific characters. There would be one self-contained set or world where all the action takes place, that is, no adventuring to distant lands. My show was also stop-motion inspired, so another rule was: only animate at 12 fps.”Īdded Monga: “It would be narrated, which meant no lipsync and only one voice actor would be needed. This is why my characters in Morgan ended up with no hands, feet, or pupils. “I came up with a set of rules out of that research,” Monga told Cartoon Brew. With a love of old preschool stop-motion animated shows like The Magic Roundabout and Pingu, Monga looked into how the settings and ideas in those could be accomplished with modern tools. This gave him time to pursue the idea of producing his own show, something he planned to do entirely alone or with a very small team.
Oktobor Animation closed in 2013, and Monga moved on to freelance animation projects, including several commercials. An Unreal Engine screenshot for an episode from Morgan Lives in a Rocket House.
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At the time, he had had experience on several Nickelodeon cg animated series while working at Oktobor Animation in Auckland, and then as an animation director on shows including Penguins of Madagascar, Kung Fu Panda: Legends of Awesomeness, and Robot and Monster. Monga had a desire to create his own television show at the end of 2014.